﻿using Engine;

namespace Game
{
    public class DrawBlockEnvironmentData
    {
        public DrawBlockMode DrawBlockMode;

        public SubsystemTerrain SubsystemTerrain;

        public Matrix InWorldMatrix;

        public Matrix? ViewProjectionMatrix;

        public Vector3? BillboardDirection;

        public int Humidity;

        public int Temperature;

        public int Light;

        public DrawBlockEnvironmentData()
        {
            InWorldMatrix = Matrix.Identity;
            Humidity = 15;
            Temperature = 8;
            Light = 15;
        }
    }
}
